Models

Becca
Inspired by TYanim work, character and clothes practice
Modeled in Maya, touched up in Zbrush, textured in Photoshop, rendered in Vray.


Mara
Practice piece for game res modeling and texturing workflow.
The bust sits at 11k triangles to hold up in a closeup shot.
2k textures - albedo, normal, spec and emissive, rendered with Unity 5.
Sculpted in Zbrush, textured in Substance Painter.



Adventurers
A personal project to explore sub 1000 poly modeling and low res texture painting.
Each character is around 800 polygons and their textures are at 256x256.
Maya, Zbrush, Photoshop.




Sympathy for Lady Vengeance fanart
I've been enchanted by 박찬욱's films lately and I thought the design of Lee Geumja's gun was great, especially the shape language.
I changed the filigree design, because it felt a bit too overwhelming in the original.
Maya, Zbrush, Substance Painter, Vray.



Ghost
Some of the work I have done for Ghost VFX in Copenhagen.
Environments from Pacific Rim. I was part of the layout and modeling team handling the houses and their set dressing.
And a very minor construction vehicle made for the film. I will buy you lunch if you're not from Ghost and can spot it in the film.
Maya



Ghost
Skyship from short film Helium.
I modeled the ship based on original design made by the director Anders Walter with some additions along the process.
Some of the gondola textures were done by me as well.
Maya, Zbrush, Mari.



Environment experiments
Bob the living room - I wanted to practice quick hard edge modeling/texturing/shading/rendering for a full indoor environment.
Low poly beach - There is something beautiful in the simple images that lets the viewer see the beauty without distracting details.
Emma's Book Cafe - A quick house model inspired by my trip to Netherlands and Tadahiro Uesugi's style.
Maya, Photoshop, Zbrush, Vray.



Game assets
A very few of the game assets that I was allowed to show from the game project I worked on up till Sept. 2014 that is yet to be released.
In these I handled everything from design up to the world placement in Unity.
Maya, Zbrush, Photoshop



Zbrush experiments and explorations
Fanart of Kamaji from Spirited Away - I wish I had a grandpa like that.
Accordion Sonata - There is something wonderfully appealing about a girl playing an accordion.
Coffee Tim - alien head sculpt practice. Apparently he likes to drink tea.
Head sketch - proportions practice done after watching Korean Dramas.
Vincent - based on a design by Samantha Torres for our graduation project. Unused, but still fun.



Quadrupeds
Geth Hound - modeling practice of a Mass Effect's Geth inspired quadruped.
Tronimal - made for a school project. Co-designed with Nikolaj Brus Hansen, the rest done by me.
Maya, Mudbox, Zbrush, Photoshop, Mental Ray, Nuke.